Undead (Zombie) Apocalypse Shopping List

Easy to print shopping list for each phase:

Prepare for the end:

Required Items:

  • Decent leather motorcycle jacket (they are vented so you won’t die to fast of heat prostration in the summer before the undead get to you)
  • Leather motorcycle gloves
  • Hiking boots (break them in, your going to be doing a lot of walking in them)
  • Two wooden baseball bats…they last longer than aluminum
  • Daypack
  • Bottles of water
  • Energy bars

Bonus Items:

All the items in the First Jump and Final Jump Site are bonus items, as you may or may not be able to stage the second two sites.

First Jump Site:

  • 18 Volt cordless drill
  • Spare batteries
  • Boxes of 2 inch screws
  • Boxes of 3 inch screws
  • Two by fours
  • Plywood cut to window size
  • MREs
  • Bottled water
  • 10 five gallon paint buckets with tightly sealing lids
  • Toilet paper

Final Jump Site:

  • Shotgun
  • Boxes of shells
  • Hunting Rifle
  • Boxes of ammunition
  • Boxes of nails
  • MREs
  • Bottled water
  • Toilet Paper
  • Water purification tablets (your so used to drinking clean chlorinated water that you are in for a real kick in the butt if you don’t ease yourself into drinking the normal stuff)

Survival after the Zombie Apocalypse – Final Jump

So you’ve survived the first, and most acutely dangerous First Jump and have patiently stood by while the  world ended.

But your supplies are starting to run low and the empty five gallon paint buckets aren’t empty any longer, and its starting to get a little rank in your hidey hole.

You watch the street, and listen.  Is there still distant gunfire now and then?  Or even worse, a few survivors trying to run for it?  Then stick it out a little longer.  The undead are a lot like chihuahuas on meth, so you want to let them chill out before making your Final Jump.  They will be more dangerous when they’ve been hunting and are hyper aware. 

Okay – so its been quiet, and you picked your First Jump location well, someplace outside the city where there weren’t hundreds of thousands of undead crowding the streets to begin with.  Anyone stuck in the city is going to be die of thirst and starvation if they don’t just jump from the roof in desperation.

Imagine you have a box of ping pong balls and you dump them on an empty table.  They are going to bounce around and collide off each other, but if you let them settle they will gradually move away from the center of the table and fall of the edge.  Now do the same experiment, but tape boxes all over the table top before you dump the balls.  Unlike the experiment with the clear table, many more of the ping pong balls are going to be left on the table with lots of obstacles on it.

You can think of the undead in a very similar way.  When they don’t have something to chase, they will wander around until they hit an obstacle, and eventually come to a halt until something stirs them up again.  Cities are going to be natural traps for the undead, and for anyone stuck inside them. 

That’s why you chose a First Jump point away from the city, so when it all settled down you would be in a much better place to escape from.

Okay, the next part is gonna suck. 

No cars, no motorbikes, nothing that makes noise.  A bicycle is okay, but even the increased motion from it may cause you to stir up more than you want, but at least its quiet. 

Your going to start walking.   You’ve picked a Final Jump Point somewhere out in the boonies, maybe even scoped it out a few times, picking a farmhouse with lots of land around it, or better yet, one with a nice stone wall closing it in.

Critical factors in choosing the site:

  • Needs to have access to nearby water
  • Fruit tree is a bonus if your in the right climate
  • Must be a well built building

Coming Next…Defense and Scavenging

The Walking Dead – Episode 4

The Walking Dead just keeps getting stronger.

Even with a weak opening centered on the sisters talking about how thier dad gave them both what they needed growing up, the episode picked up from there and kept going. 

Glen gets abducted and Rick and the crew are forced to rescue him. Merle is on the loose, and the undead attack base camp.

Dale’s buddy turns out to be some kind of clairvoyant, seeing what is coming, and Amy goes down for the count on her birthday.

Where was the night watch?  Did it get forgotten because of the fish fry?

Did Merle lead he geeks back to base camp as revenge?

At the end, there is a scene from Episode five where Rick says they can’t kill someone who is still alive.  Who got bit and is the ticking time bomb?

Only two episodes left to go before the end of the season.

What is the best handgun to survive the Zombie Apocalypse?

Understanding what the best handgun to survive really doesn’t come down to the gun so much as the ammunition.

The critical factor when choosing the right weapon is to look at the ammunition available for it, and what the related Hatcher Value of those rounds are. Gen. Julian Hatcher developed the Hatcher Value scale in the 1930’s to rank handgun ammunition in terms of how well it will perform if the goal is a one shot kill shot.

Rounds I wouldn’t use unless it was all I had:

Round Hatcher Value
.25 Auto jacketed hollow point 50 grain 3.7
.22 Long Rifle jacketed hollow point 40 grain 4.2
.32 Auto jacketed hollow point 71 grain 11.1
.380 Auto jacketed hollow point 95 grain 18.3
.38 Special full metal jacket 158 grain 26.7

Moderate stopping power rounds – you better aim for the neck, mouth, or eye socket, or you might not take down your target:

Round Hatcher Value
9 millimeter full metal jacket 147 grain 32.3
.357 Magnum full metal jacket 158 grain 32.7
.357 SIG full metal jacket 147 grain 36.6

The following are the ideal rounds for one shot kills:

(Note that the 10millimeter and .40 S&W are both on this list – the police and military specifically requested these almost identical rounds to increase stopping power over the 9mm.)

Round Hatcher Value
.357 SIG jacketed hollow point 147 grain 45.2
.357 Magnum lead wad cutter 158 grain 48.5
.45 ACP full metal jacket 230 grain 49.1
10 millimeter full metal jacket 180 grain 50.3
.44 Special full metal jacket 240 grain 51.6
.40 S&W full metal jacket flat nose 180 grain 53.4
.41 Magnum full metal jacket 230 grain 54

General Hatcher’s magic number on the scale was 50.  With a rating of 50 the round will provide one shot stopping power 90% of the time.

So pick your ammunition, and then pick the firearm that best fits your shooting style to go with it.

Survival after the Zombie Apocalypse Starts – Pick Your Emergency Jump Point

Go back to Prepare
So you’ve listened to the radio and watched as reports of riots slowly turned into disturbing reports of strong military response and martial law as they try and isolate the infected areas. You’ve kept your ready bag packed and its time to go, other people, less prepared, but frightened by the strange news, are flooding the streets, already the highways are jammed.

Its time to make your first jump to your emergency location.

But how did you pick the emergency jump point?

  • It has to be close enough to reach in a days effort – assume the best speed you’re going to make is on a motorbike, but its safer to bet you’ll be walking.  People aren’t going to pull you off your feet to steal your shoes (yet) but they just might pull you off your motorbike if they are scared enough.
  • It has to be defensible, and preferably has some supplies stockpiles.  Don’t think your local supermarket, Wal-Mart, K-Mart, or CostCo’s is the place to go.  They will be the first place to be looted in the crossover days, when the undead are claiming complete control but there are still a fair number of people fighting for their lives.
  • Forget about the local prison.  While it is designed to keep people in and to a fair degree, out – its full of poeple in cells who will do just about anything once the guards flee.  Unless your willing to watch them starve, and live with the smell, this is a really bad idea.  I would imagine the smell of rotting meat would bring a few hungry undead to your door.
  • Your best bet is to keep it simple.  It should be a two story building, with as much space around it as possible. You want to see what’s coming at you.  No row homes, the walls are drywall and some insulation, the undead will go right through it.
  • If you can, take down the stairs, but don’t do it if there is a risk you will be heard.  Its no good if your “safe” but surrounded by the undead.  The goal of the Emergency Jump Point is to stay unnoticed and survive the flash of chaos while most of the survivors kill each other and get eaten. 

If you can scope out the location and leave supplies there, remember to keep the following on hand:

  • A powerful cordless drill and multiple battery packs.  Buy the contracters kit if you can so you can leave the extra batteries on the charger and ready to go when the power dies.
  •  Boxes of three inch screws.  Trust me, this is quieter than hammering.
  • A pile of two by fours and a pile of pre cut pieces wide enough to cover your windows.  If your really well prepared you can make “storm shutters” to screw over the windows made out of plywood.  But remember to bold all this on the inside and try to keep the outside looking as normal as possible.  You don’t want to attract a horde of survivors to eat your food.
  • If you can keep guns onhand, these are always a bonus item

Coming next…your Final Jump Point

Undead (2003)

Undead (2003) (2 out of 5 Graves)

This movie competes for a special place in my heart.  Where else are you going to see some pretty awesomely bad special effects including a fight with zombie fish, and best of all, a lead character who can make hand guns pop out of his ass?  I almost pee’d myself when he does his little hip flick and two guns come flying over his shoulders to end up in his hands – while he’s buck naked. 

Worth watching over a couple of beers, but only if you know what your getting into, which is awesome low grade B movieness.

Survival after the Zombie Apocalypse Starts – Prepare

Awareness is your first and most important survival tool.

A large portion of those who could have survived won’t because they will shrug off the early signs.  Reports of small riots followed by military response is a sure first sign its coming.  Listen to the radio, its less controlled then televsion and your more likely to get early hints of badness.  Make sure you have a portable radio with lots of batteries, or better yet, get yourself a hand crank unit. 

Make sure you have your survival kit ready.  Tell your friends you like to go hiking and play baseball on the spur of the moment, that’s why you keep a pack with freeze dried food with a baseball bat strapped to its side by the front door. 

Be ready to mobilize when needed.  Have a plan to get away from the population centers, and a back up plan.  If you live anywhere on the east or west coast your going to be shocked at how quickly the roads become impassable.  Your travel plan should consist of two phases.  Phase one is the emergency jump.  Where are you going to run to when the end starts.  This is where you need to be when the storm hits.  The human race is going to go out with a bang and you are going to be in just as much danger from other survivors as from the undead during the initial collapse.  Your emergency jump location needs to be close enough you can get to it in a reasonable amount of time, and you must be able to lock it down tight.  Phase two is the final jump.  After everyone who is going down easy is dead and the streets are quiet during the days, you need to quietly and carefully make your way to your final location.   Be ready to hump it, cars make a ton of noise, and the streets are going to be full of the vehicles how tried to flee too late – which leads to the next three points.

Get fit.  Your going to be carrying your supplies before too long.

Get fit. Your going to be swinging a baseball bat or an ax for survival.

Get fit. Watch Zombieland – movies sometimes have a bit of truth in them.  The fatties die first. 

Coming next…how do I choose my emergency jump location?

Who’s going to die first when the undead rise?

  • Democrats…they will try to fight fair and organize zombie rights marches, right up until they are eaten
  • Republicans…they’ll kill the zombies and inadvertently infect their own children when they sell the meat to fast food companies
  • Independants…they’ll live the longest, they live in the hills by themselves and eat nothing but nuts and berries – they might not even realize the undead aren’t just blood thirsty republicans for several years

  • Zombieland (2009)

    Zombieland (2009) (5 out of 5 Graves)
    I highly recommend Zombieland, especially if your trying to break somebody new into the zombie loving fold.  Its like the liquor and pills your friends gave you before pulling out the bong and the meth – the perfect introduction which will most likely lead to the heavy stuff. 

    Perfect if your trying to get your wife or girlfriend to actually watch a zombie movie with you.  She’ll stay for the emotional bonding of a ragtag group of survivors while you stay to see the best cameo death ever made and an awesome shootout at the end.  Not to mention the random laughs the whole cast provides throughout.

    If you didn’t like Zombieland, your probably a shuffling undead corpse already.

    Cross Plains, Texas – Volume 1.2

     Cross Plains, Texas

    Rob sat in the passenger seat of his pickup truck looking down at the gun in his hand. The truck was parked on Main Street down from the Municipal Building. To a passerby it might look like he was asleep, or weeping. The knurling from the little Colts handle had left a diamond pattern on the skin of his left palm in which he had just been holding it. He watched the blood quickly flow back in to the tiny white squares and gripped the gun tighter in his right hand. He coughed and thought about raising the gun to his head. So quick and it will be over. Should have just done it at the motel, who cares what the inquest finds, they are still gone.

    “Honey I will be right back and yes I have your list. Mazey – you want to head to the store with your old Pops?” She hadn’t – a new Samurai Jack was on and she was engrossed as usual. Rob left her sitting in front of the tv while some cartoon creature sprung from jungle branch to branch. “I will be back in a jiff,” he had announced to the house as he shut the front door.

    And he was – but the house wasn’t.

    Read the Complete Chapter