The Walking Dead – Episode 5

Episode five starts just where the last episode left off.

The camp just repelled the geeks, Amy has died, and Jim has been bitten.

Rick wants to try and save Jim, which makes no sense to me. At least put him in a cage. I think that after seeing a few people get bit and turn, you’d be hyper cautious. No way you let someone who is bit stay in the RV without a gun on him the whole time. Come on. Tie him to the bed and make sure he can’t move his head too much.

My same general disbelief goes for Andrea and Amy. Amy starts to get up and everyone is just a little too calm.

Okay, back to the RV. They leave Jim in there with an unarmed woman? Arghhhh – I love the show, but the little things are driving me crazy.

I loved the scene in the woods where Shane has Rick in his sights and he pulls back and Dale is looking at him like he has two heads. Dale is clearly not convinced when Shane says they should wear reflective vests. Should he have mentioned it to Rick? If Rick knew Shane was tapping his wife when Dale told him this – what would he do?

When they are saying by to Jim I was cringing. Stop kissing and touching the infected dude.

How bad would it suck to be the CDC dude. Alone, stuck in the underground bunker thinking your the last living being on the planet. You think the dude would be a little quicker to let the other survivors inside.

Can’t wait to see the last episode of the season next week.


Itunes Ipad Game – Zomborhood HD by Mo-star

Zomborhood HD by Mo-star

This is a cool little side scrolling game where you play as an odd looking older man defending his house (James from ZASA).  You rush from side to side, earning money to buy upgrades for your seven different weapons as you slaughter countless zombies. 

Its easy, fun, and entertaining.  Both in terms of the gameplay, and trying to figure out what the hell the developers were thinking.  There are multiple langauge mistakes – I’m not calling them typos because I think the game was written by a group of motivated but not native english speaking developers.  That or they are doing their best to butcher basic english in an attempt at a joke?

Not to mention the strange story the game opens with.  I’m really not sure what they were going for. 

All that being said, the game is about tapping on the screen with a variety of weapons to blow the heads off zombies, and it does that very well.  Who cares if the developers couldn’t form a simple sentance in proper english?

It’s also a great game to get the kids involved in the undead killing – my nine year old finished the game twice, and petitioned for the game to be a 5 out of 5 graves which I held off doing mostly because it was such a short game.  You can easily cycle through the month of missions (each day is a level) in an hour or two.


I only wish the undead had killed me before I watched “The Kids Are All Right” (2010)

The Kids Are All Right (2010)

So I heard the buzz about this movie and figured it would be a great “Date Night” movie with my wife, hopefully leading to a nice romantic evening with our clothes off. 

We were both expecting a heartwarming film about a lesbian couple, who, while having the normal host of relationship problems, overcome them while letting go of their oldest daughter as she heads off to college.  I expected the sperm donor father to act as a foil for the lesbian parents, showing how well (or not) they raised their kids in different aspects of life.  But ultimately, I was expecting a mostly positive movie with an upbeat ending. 

Spoiler Alert

What I got instead was a typical excuse driven movie which was really centered around Jules and her inability to bang the first person who showed her any positive attention, and then blame her controlling domestic partner.  I get the subtext, Jules feels repressed by Nic, who may or may not have forced her to be a stay at home mom.  But Jules comes off as a sniveling and weak person as she bounces around the movie.

I was really hoping this movie would be an uplifting commentary on same sex parenting and relationships.  What I got instead was a movie essentially about a cheating partner who was willing to blame her actions on everyone else.  If Nic was really that bad to her, leave, and then you can go bang whomever you want.  Take control of your own life for God’s sake.

Obviously I didn’t enjoy the movie, but at the same time I couldn’t bring myself to give it a 1 out of 5 either.  Go figure.

More Reviews


What are the worst Jobs for survival when the undead (Zombies) attack?

We’ve modeled an extensive undead zombie death simulation using a single point of infection in a residential neighborhood. For the purposes of the simulation we’ve used an average population density of 400 people per square mile.

The top ten most deadly jobs with their death ratio. (If you have this job you have this % chance of dying in the first 3 days of the apocalypse.)

  1. EMS/Ambulance Paramedic (99%)
  2. Nurse (94%)
  3. Doctor (90%)
  4. Law Enforcement with hesitant trigger finger threshold (85.5%)
  5. Firemen (75%)
  6. Gas Station Attendant (72.5%)
  7. Grocery Clerk (68%)
  8. Schoolteacher (62%)
  9. Bank Teller (57%)
  10. Law Enforcement with happy trigger finger (35%)

I expected the Nurse and Doctor to be nearly identical in death rates, but apparently nurses come into contact first and some number of physicians run when they see their nurses getting eaten, versus trying to help, accounting for the 4% difference.

The law enforcement numbers had a large gap depending on type of law enforcement and how their trigger pull patterns were modeled.  I ended up using a fast to pull the trigger and slow to pull the trigger schema, which had a very clear cut difference on how the behavior impacted survival.  Cops who shoot at early signs ofs violence survived 55.5% more of the time.

The Gas Station Attendant and Grocery Clerk, and Bank Teller numbers were not a big surprise.  People try to grab their cash and get in their cars and run, as well as stock up on food and water, causing those locations to have a higher focal population density and increase the risk.

The Schoolteacher was a surprise to me.  The model uses a variable gap time between exposure and turning, which led to an interesting death toll for schoolteachers.  Apparently people will send their kids to school even if they are about to turn into little undead chewing monsters.

The highest survival ratio of all jobs in the undead apocalypse are deep sea fishermen with a survival of 99.9%.  I am still trying to figure out where the .1% chance came from for infection but I haven’t found it in the model yet.


If the Undead (Zombies) don’t get you, the water will.

Your in great shape, you’ve set aside your supplies and have your plans set for when it starts.

You only forgot one thing, leaving the water purification tablets on the counter as you strap on your day pack and head out the door to sneak to your first Jump Point.

You get to you two bedroom apartment on the outskirts of town just in time. The last vestiges of the military are flailing, dropping incendiary weapons onto the city, but your far enough out to just breath a little smoke.

The average adult produces 1.5 liters of urine a day and loses another .5 liters through breathing, sweating, and bowel movements. So, even at 1 liter per day rations while you are mostly stationary, you are going to run out of bottled water pretty quickly.

No problems right? You were able to put another thirty liters into the bathtub before the tap went dry. It might not be the most appetizing prospect, but your thirsty.

The problem is that your so used to drinking heavily filtered and purified water, that you are going to go through a period of GI adjustment. Plan on intestinal cramps, pain, diarrhea for at least a few days as you transition away from municapal water supplies.

To start with, purification tablets are a good, simple way to make sure you won’t get something that will knock you out. Filters are okay, but they are more bulky, and they tend to wear out without really giving you any notice that they are no longer working.

Boiling, is of course a gold standard, but the risk of fire bringing down the horde is too great until your well situated at your final jump point.

Good luck.


Undead (Zombie) Apocalypse Shopping List

Easy to print shopping list for each phase:

Prepare for the end:

Required Items:

  • Decent leather motorcycle jacket (they are vented so you won’t die to fast of heat prostration in the summer before the undead get to you)
  • Leather motorcycle gloves
  • Hiking boots (break them in, your going to be doing a lot of walking in them)
  • Two wooden baseball bats…they last longer than aluminum
  • Daypack
  • Bottles of water
  • Energy bars

Bonus Items:

All the items in the First Jump and Final Jump Site are bonus items, as you may or may not be able to stage the second two sites.

First Jump Site:

  • 18 Volt cordless drill
  • Spare batteries
  • Boxes of 2 inch screws
  • Boxes of 3 inch screws
  • Two by fours
  • Plywood cut to window size
  • MREs
  • Bottled water
  • 10 five gallon paint buckets with tightly sealing lids
  • Toilet paper

Final Jump Site:

  • Shotgun
  • Boxes of shells
  • Hunting Rifle
  • Boxes of ammunition
  • Boxes of nails
  • MREs
  • Bottled water
  • Toilet Paper
  • Water purification tablets (your so used to drinking clean chlorinated water that you are in for a real kick in the butt if you don’t ease yourself into drinking the normal stuff)


Survival after the Zombie Apocalypse – Final Jump

So you’ve survived the first, and most acutely dangerous First Jump and have patiently stood by while the  world ended.

But your supplies are starting to run low and the empty five gallon paint buckets aren’t empty any longer, and its starting to get a little rank in your hidey hole.

You watch the street, and listen.  Is there still distant gunfire now and then?  Or even worse, a few survivors trying to run for it?  Then stick it out a little longer.  The undead are a lot like chihuahuas on meth, so you want to let them chill out before making your Final Jump.  They will be more dangerous when they’ve been hunting and are hyper aware. 

Okay – so its been quiet, and you picked your First Jump location well, someplace outside the city where there weren’t hundreds of thousands of undead crowding the streets to begin with.  Anyone stuck in the city is going to be die of thirst and starvation if they don’t just jump from the roof in desperation.

Imagine you have a box of ping pong balls and you dump them on an empty table.  They are going to bounce around and collide off each other, but if you let them settle they will gradually move away from the center of the table and fall of the edge.  Now do the same experiment, but tape boxes all over the table top before you dump the balls.  Unlike the experiment with the clear table, many more of the ping pong balls are going to be left on the table with lots of obstacles on it.

You can think of the undead in a very similar way.  When they don’t have something to chase, they will wander around until they hit an obstacle, and eventually come to a halt until something stirs them up again.  Cities are going to be natural traps for the undead, and for anyone stuck inside them. 

That’s why you chose a First Jump point away from the city, so when it all settled down you would be in a much better place to escape from.

Okay, the next part is gonna suck. 

No cars, no motorbikes, nothing that makes noise.  A bicycle is okay, but even the increased motion from it may cause you to stir up more than you want, but at least its quiet. 

Your going to start walking.   You’ve picked a Final Jump Point somewhere out in the boonies, maybe even scoped it out a few times, picking a farmhouse with lots of land around it, or better yet, one with a nice stone wall closing it in.

Critical factors in choosing the site:

  • Needs to have access to nearby water
  • Fruit tree is a bonus if your in the right climate
  • Must be a well built building

Coming Next…Defense and Scavenging

The Walking Dead – Episode 4

The Walking Dead just keeps getting stronger.

Even with a weak opening centered on the sisters talking about how thier dad gave them both what they needed growing up, the episode picked up from there and kept going. 

Glen gets abducted and Rick and the crew are forced to rescue him. Merle is on the loose, and the undead attack base camp.

Dale’s buddy turns out to be some kind of clairvoyant, seeing what is coming, and Amy goes down for the count on her birthday.

Where was the night watch?  Did it get forgotten because of the fish fry?

Did Merle lead he geeks back to base camp as revenge?

At the end, there is a scene from Episode five where Rick says they can’t kill someone who is still alive.  Who got bit and is the ticking time bomb?

Only two episodes left to go before the end of the season.