Docter of the Dead fills in a lot of backstory. Team Murphy is rerouted to a lab in Colorado by Citizen Z where they find a lab overrun by zombies. Murphy’s special abilities are on full display as he shields the team from being eaten, walking them into the lab.
As Team Murphy is exploring, we also see flashbacks to pre apocalypse days, when Dr. Walter Kurian is taking samples of peoples brain fluids, while they are still alive.
In order to explore the Colorado lab, Team Murphy has to go through decontamination before they can continue deeper into the lab. This is when we see an awesome shot of Doc’s farmer tan.
Or it dirt? I’m going to be charitable and say its his tan.
Once deep inside the Colorado plant, the team finds Patient 0, just before Dr. Kurian shows up with a few solders.
Citizen Z realizes that Dr. Kurian isn’t exactly who he says he is, but it’s too late for Team Murphy, they are already in trouble. Team Murphy is only saved from disaster by Murphy’s parting gift to Cassandra. Or at least, saved from getting shot.
Murphy has a panic attack, fleeing everything, and in the process triggering the security fail safe protocols of the lab. Apparently the powers that used to be fully understood what was inside, because when the lab’s security protocols are triggered, multiple nukes are launched.
Thus ends Season 1 of Z Nation. It appears nukes are about to fall on Team Murphy as well as Citizen Z. Docter of the Dead was a strong ending to the first season, and scored a 91/100, making it Worth Your Time.
Murphy’s Law finds Team Murphy forced off the road by a traffic jam, which leads them to a defunct golf course crawling with zombies.
Things don’t go well for the team once they at the golf course. There are too many zombies rushing them, and not enough bullets left in their guns. The Team gets split up and Murphy gets left out in the mix while Warren and the other “normals” take shelter in a bathroom.
Things are looking good for the team, but lucky for them, another group of survivors rolls in, and they are well armed and clear out the clubhouse, saving the day. At least for a few minutes. The group of newcomers saw Murphy in the midst of the undead, and they realize he’s something special, and they want him.
A few drinks and roofies later and the newcomers steal away with murphy. leaving everyone else handcuffed to a zombie.
While the newcomers explain their plan to Murphy, the team is escaping from their cuffs. The plan is simple. The newcomers want Murphy to stroll through a pharmaceutical plant and get them oxy, because in the post apocalyptic world, oxy is money.
Citizen Z helps the team track Murphy once they escape their cuffs, while Murphy makes it into the plant.
Things go a little crazy at the end, and a major new Murphy Power is revealed. Thankfully, Team Murphy is united, kicks some butt, and gets ready for the season finale.
Murphy’s Law scored an 80/100 and is Worth Your Time. The Best Zombie Kill for this episode is clear, Warren is a zombie killing machine.
Sisters of Mercy is another classic episode of Z Nation. Team Murphy is whole again, at least for a little while. Addy and Mack stumble upon the rest of the group in what looks like the bowels of an industrial complex.
The team finds a ride and starts heading west again. Once on the open read, they encounter a zombie child.
Shortly after, they encounter a very similar young man, this time alive. He tells Warren he’s walking to the city to meet his dad. Warren tries to talk him out of it, but the only thing that gets him to get in the truck is the promise of a ride into the city, if he’ll help them find some food.
The kid leads Team Murphy back to the Sisters of Mercy, which is where we find out just how f*cked up surviving the Zombie Apocalypses can be. There are no men allowed inside the compound, and Warren, Addy, and Cassandra quickly find out that the kids walking to Salt Lake City are basically being put out to die. No male older than 13 is allowed to stay.
One of the bits of awesomeness from this episode is the Zombie Bear of punishment. You don’t want to be punished by the Sisters of Mercy.
Sisters of Mercy ends with a little bit of a shock, as Team Murphy loses one of their number to the sisters, but this was a great episode that scored a 82/100, making it Worth Your Time.
Going Nuclear gets back to what Z Nation cores strengths are. There are zombies, fun character development, and the survivors need to solve a problem to survive.
Going Nuclear, as the name implies, revolves around Team Murphy stumbling on a power plant that is about to go boom. Time is short, and there isn’t enough fuel to get everyone out of the blast zone.
The only way to survive is to stop the power plant from Going Nuclear. This turns out to be a kick in the nards for 10K, as he’s forced to relive the difficult memory of giving mercy to his father after he turned.
Thanks to the selfless sacrifice of the plants manager and original designer, Team Murphy helps save the day, but there is a high cost to be paid by the locals. Going Nuclear scored a 79/100, making it Worth Your Time.
We have two zombie kills as candidates for Best Zombie Kill. Ammunition is running short, and that means its time to break out the class tools of war, the hoe, and the machete. You know, classic weapons. Let me know in the comments which kill you think should win.
The Wrong End of a Telescope is the fourth episode of the season. I’m hoping its a strong episode, because the last two have been in Rainy Day territory, and I have to be honest, I expect more from anything that carries The Walking Dead name.
The Wrong End of a Telescope picks up on the far side of the Blaze of Glory. Team Iris/Hope is on the march, trying to figure out where their father is.
They know he’s in New York State, just not where, and unfortunately for them, New York State is a big piece of land.
To be exact, there are 54,556 square miles to cover. That is a lot of ground for a few kids and two adults.
The Team holes up in an abandoned high school. Because what building has lots of rooms for zombies to hide in and might have been used to house refugee who then were turned? Aren’t high school gyms full of cots during natural disasters?
So far we are ten minutes into the episode, and haven’t seen a single Empty yet. What does the team do? They decide to split up to explore, but at least they are pairing up. Still, separating the group in unknown territory seems like a bad idea.
I hope I’m not being too critical, but the atmosphere is still off. The survivors don’t seem to have any anxiety.
We are not fifteen minutes in, still haven’t seen a zombie. The people who produced this know the show has “The Walking Dead” in the title right?
Okay, we are now at the eighteen minute mark, and we finally see a zombie!!! And maybe something worse than a zombie, because whatever was crawling out of the room just got pulled back in. I’m guessing that whatever eats zombies, is likely dangerous to the survivors as well? Right?
Finally, there is a little bit of apprehension building. The survivors are in the high school, and something is in there with them. Which would be awesome, but the episode immediately cuts to a long cut scene of Hope and her dad.
There is too much backstory!!! We don’t need to know every characters life story in the first few episodes.
Felix and Elton have found what appears to be a killing room for Empties, and Felix wants to get out. He doesn’t know who or what is killing the zombies, and it sounds like he doesn’t want to stay around long enough to find out.
Just when things were getting good, and we see a wolf snarling at Huck and Hope, we get forced to watch Irish and Silas practice ballroom dancing. I have nothing against ballroom dancing, but the blending of the last school dance, with them dancing, just ruins the mood. Aren’t I meant to feel like they could get eaten at any moment?
Hope and Huck slip around the angry doggy while Felix and Elton decide to go into the basement to get back to the gym where Iris and Silas are. At least Hope and Huck find some supplies, even if they had to killer an Empty to get them.
There are only fifteen minutes left, but things are finally picking up. Something is in the vents, and when it starts to grown I actually had a small jump scare.
Iris and Silas are in the gym basement, where apparently a lot of zombies were put in lockers? Lucky for Silas and Iris, they happen to end up just on the other side of the door where Huck and Hope are. This is right about where Silas looses it, and decides its better to beat a zombie to death with his bare hands than use his big freaking wrench.
The team is now reunited, just in time to see Silas lose his sh*t. We still don’t know exactly what he did, but the narrator did say even his mother testified against him, so it must have been bad.
While the main group is getting ready to get back on the road, Felix and Huck are working over Elton, trying to get him to join there “Go Back” movement.
The episode had a slow start but picked up as it went on. I’m giving The Wrong End of a Telescope a 71/100, and hoping next weeks episode is even better.
Welcome to the Fu-Bar has one of my favorite horizon pics. As Addy and Mack are thinking about making a run for it on their motorcycle, they see a vast horde, kicking up a massive dust storm in the distance.
Team Murphy finds themselves in a trading town. Warren tries to drink away her sorrows, while 10K plays a fun game of shoot the zombie target, trying to win a 50 cal.
While Team Murphy is distracted with booze and the shooting tournament, Citizen Z tries to warn them, but no one is listening. The horde is coming.
Things rapidly go to hell, but it was kind of worth it because 10K gets what I think is his first kiss? It’s on the cheek, but its still part of any young man’s sentinel life events.
As the trading post is overrun, Warren comes out of her funk, kicks some *ss, and Team Murphy is back on the road. Mack and Addy are still out on their own however. This was another solid Z Nation episode and scored an 83/100.
Now for the big question? Who wins the Best Zombie Kill this episode?
Sketchy McClain‘s Six Gun Action
Sketchy might be, well sketchy, but he knows how to work those wheel guns!
10K Long Distance Mercy Shot
For those people out there asking, “Is this a zombie kill?” Sadly for side meat he’s already been bit at this point. So when 10K shoots him it is both a zombie kill and mercy on multiple levels.
For me, the wheel gun action wins. Let me know if you agree in the comments.
It starts out with an introduction to the Resurrection Church and their twisted cult leader Jacob before segueing over to Team Murphy as they roll up to a protected enclave.
Garnett served with, and saved the camp commanders life, which buys them a free meal and a safe place to stay, at least until some of the exiled members of the Resurrection Church are allowed to reenter. They say they realized they made a mistake joining the cult, but once inside they make themselves into zombies, spreading chaos throughout.
There are no weapons allowed inside the safe haven, and that has disastrous consequences once the zombie suicide crew puts their plan into action.
Team Murphy scramble to get away as Garnett and Warren get their booty call interrupted by the spreading zombie horde. This leads to the first of the two candidates for Best Zombie Kill. The second follows closely after, as Addy and Mack are trying to survive the outbreak in the dining hall. Vote in the comments below.
The end of the episode has several major revelations. Murphy isn’t just a zombie bite survivor who was infected with the vaccine, he’s something more. The zombies don’t react to him, and it even looks like he can communicate with them. He proves this with the old, I’ll risk having my flingers bitten off trick to prove he’s something more than human.
Sadly, we lose the first member of Team Murphy at the end of the episode.
Full Metal Zombie sees our stalwart band of survivors on the road, facing the harsh realities of what it means to be a survivor in a post Zombie Apocalypse world. The team is focused on getting Murphy to a CDC lab in California, and if Citizen Z’s data is correct, there might be a military unit with a helicopter nearby.
It turns out to be a risky venture, but more importantly, who wins the Best Zombie Kill for the episode. Let me know in the comments below.
Option 1: Lt. Roberta Warren
If you like a little old school machete work, you’ll probably vote for the machete blow.
Option 2: Combined Kill between Garnett and Addy
I’m going to say Addy did most of the work, all Garnett did was pull the pin, and I’m not sure if it was an accident or if he did it on purpose to be honest.
Let me know in the comments who gets the Best Zombie Kill, for me, I’m going old school machete.
Blood Quantum is an interesting movie. It starts from the beginning, the very beginning, and takes its time to build up to zombie hordes. The movie honestly could have started at the “6 Month” later interlude, which happens shortly after the 30 minute mark, and it would have been just as good if not better.
The action takes place on the Red Crow reserve. The Native Americans are somehow immune to whatever is driving the undead apocalypse, and a small number of them are holding onto their territory.
The early action is a little slow, but several of the characters are awesome, and there is plenty of blood and gore in the tail of the movie that was worth waiting for.
My personal favorite was Stonehorse Lone Goeman who plays “Gisigu”, the badass grandfather who takes care of the undead with his katana.
So what cost Blood Quantum points, putting it into Rainy Day Movie territory? The first is just the fact that the first 30 minutes of the movie are pretty much optional. The second was the fact that the Indians, who are immune, are letting non immune people into the compound without making them strip down to prove they haven’t been bitten, or putting newcomers into quarantine for a few days in case they are bitten. It just doesn’t make sense in a world where a bite means you are going to turn.
Sure, the zombie biting the guys d*ck off was an interesting touch, but you only get so many points for innovation. Blood Quantum earned itself a 68/100, putting it 3 points into Worth Your Time territory.
Z Nation honestly has one of the best first episodes ever. The world is overrun by the Undead and the people working on a vaccine are about to get overrun. This single event drives the next five seasons. Murphy has been bitten, and he hasn’t turned.
Puppies and Kittens kicks of the series, and the season with non stop action, while setting the groundwork for the next five seasons. The initial zombie horde scenes are first class, and one of my all time favorite scenes of any zombie show is when the dead wash up along the riverbank, and the survivors at the camp don’t quite realize how bad that is going to end up for them, for about 30 seconds:
Episode 1 introduces us to the heart of the Z Nation cast as well. It is the apocalypse, and some people will come and go, but all the major players are introduced in Puppies and Kittens. Yes, there are other players in the game, but these are my favorites:
Murphy is the convict turned successful zombie vaccine survivor. The nations, even the worlds, chances of long term survival are flowing through is veins…maybe.
Keith Allan plays Murphy like an expert at a piano, always striking the right note at the perfect moment. Murphy is a very flawed man, and while he has moments of redemption and growth, he is who he is.
Russell Hodgkinson, if you’re reading this, you are my all time favorite character of the series. You bring the fun, funny, and awesome to every scene you’re in.
Doc always has just a little more story to tell, shedding a bit more light on what has been an interesting, complicated life. I hope I bump into you at an airport someday so I can thank you for how many times you’ve made me smile and laugh.
Lt. Roberta Warren:
Lt. Roberta Warren is the rock of the survivor group. She’s smart, hard as nails, and knows how to mercy the undead while never losing her compassion.
Lt. Warren is what we all want and need in our survivor group. She is a utility player who thinks on her feet and can shift from strategy to hand to hand combat without breaking a sweat.
Citizen Z is my second favorite character of the series. I’m sure it has nothing to do with him being a computer geek fighting the good fight from behind his keyboard, and I somehow identify with that.
Citizen Z is the lone survivor of an NSA/Military communications base in the far north. He stays behind to make sure that Murphy is in transit, only to find that his comrades leave him behind, and save his life in the process. Citizen Z has the full capability of the United States intelligence systems at his fingertips, and he uses it to full effect to help the survivors try to get Murphy to safety.
What does a sniper do when his unit has been devoured and he’s all alone? He goes on a target hunt to try to get his number to 10,000 kills, that’s what he does.