The Walking Dead, Season 2, Episode 3

Save the Last One opens with Shane giving himself a buzz cut as the bathroom steams up. At the end of the last episode, Bloodletting, he was trapped in the school with Otis. So we know he made it back, hopefully with the tools and meds to save Carl. After the opening credits we cut to Shane and Otis fleeing through the school. A horde hot on their heals as Rick is telling Lori a story about Shane stealing their principle’s car in a voice over.

School Horde

Spoilers Below

As Rick tells Lori about how Shane destroyed their principal’s car, Shane and Otis are on the run. We know he made it back, but I guess we are about to find out how.

Meanwhile Daryl and Andrea go out into the woods to look for Sophia. Carol’s balling her eyes out in the RV, struck down with grief. While out on the hunt Andrea and Daryl share a few touching moments. We get to see Daryl’s human side as well as some backstory. Daryl’s had a tougher than average childhood.

We then flash back to Shane and Otis in the school. They are trapped on top of the bleachers, a horde reaching up for them.

Shane & Otis Trapped On The Bleachers

They have a plan, but it requires they split up. Otis is too big to fit through the upper windows. Shane covers Otis long enough for the big man to make it into the gym. Shane then makes it to the upper windows of the gym where he is able to drop/fall to the ground outside. Unfortunately for Shane, he hurt his leg in the fall and is now a bit gimpy.

T-Dog Gets Some Stitches

Back at Hershel’s farm Glenn and the wounded T-Dog have found their way to the front stoop. Maggie sees he’s wounded and goes to get her dad to look at the injury. Inside Hershel tells Rick and Lori time is running out. If Shane and Otis don’t get back they may have to operate without a respirator. Carl’s belly is filling up with blood. After T-Dog gets some stitches, Maggie and Glen have a heart to heart on the porch. Such a small moment, but so important to both of them.

Back on the hunt for medical supplies, Shane is in trouble. He’s running out of shotgun shells and he’s got a lot of walkers at his back. Lucky for him, Otis also made it out of the locker room and is there to give Shane a hand. It’s not long before Shane and Otis realize they are in trouble.

Shane & Otis About To Be Run Down

Its a slow moving hunt, but Shane is wounded and Otis is a big boy. The horde is slowly catching up.

We then cut back to “current time” and Shane has showed up in the pickup with the supplies. But Otis didn’t make it. Hershel tells them not to tell Otis’s wife, he needs her to help with the surgery. Rick hugs Shane, and Shane tells them that Otis was covering him. Shane breaks up a bit as he tells Rick that Otis was pulled down.

Inside Maggie is crying. Losing Otis reminds her of all the others they have lost. Glen does his best to listen and give Maggie comfort.

Otis

Outside Hershel has come out to tell Rick and Lori the surgery has been successful and Carl has stabilized. Now Hershel has to tell Otis’s wife he didn’t make it.

Back inside Maggie gives Shane some clothes, clothes that used to belong to Otis. Shane takes a long look in the mirror before beginning to shave his head. His eyes are full of darkness as he remembers exactly how Otis died.

Shane and Otis were struggling to stay in front of the horde. With Shane’s wounded leg, he is barely able to stay ahead of the horde. It is time for Shane to show just how brutal life in there world is. Shane uses his last round to shoot Otis in the leg before beating him until he lets go of the medical bag.

Otis is left on the ground to be devoured as Shane escapes.

Otis Buffet

The episode closes with Shane staring into a foggy mirror, his eyes hard and haunted.

Save the Last One Scoring

Save the Last One is intense, but it is more of a psychological intensity than a Zombie intensity, which resulted in this episode scoring an 83/100, making it Worth Your Time.

SeasonEpisodeEpisode NameScore
11Days Gone Bye100
12Guts100
13Tell It To The Frogs95
14Vatos94
15Wildfire95
16TS-1999
21What Lies Ahead95
22Bloodletting91
23Save The Last One83
24Cherokee Rose94
25Chupacabra97
26Secrets85
27Pretty Much Dead Already100
28Nebraska88
29Triggerfinger76
210Miles Out90
211Judge, Jury, Executioner70
212Better Angels75
213Beside the Dying Fire100

The Walking Dead, Season 2, Episode 2

Bloodletting begins with a short flashback. Lori is remembering the day that Shane came to tell her that Rick has been shot in the line of duty. Just before Shane arrived she’s telling a girlfriend that her and Rick had a fight, and she was not being reasonable. Rick responds to her anger with coolness, and that makes her even madder. The way Lori responds when Shane pulls up is just heartbreaking. How does a police wife respond when her husbands partner shows up without him?

Is He Alive?

Spoilers Below

Shane tells Lori that its his fault. The call said there were two men in the car, but there was a third. The third man got the drop on them. Lori has to tell Carl that his dad has been shot.

When we come back from the first break, Rick, Shane, and Otis (the man who shoots Carl while hunting deer) are running for the farm. Otis told them that Hershel will be able to help them. This does raise some interesting questions about how well supplied Hershel’s camp is, because, well, Otis is a big boy – which is slowing them down a bit.

Carl Is Down

We are then to meet a newcomer. This newcomer will become one of the major characters for multiple seasons. Please let me introduce Maggie. Maggie sees Rick running, and alerts her father, Hershel. When Rick gets to the porch the first thing Hershel asks is whether Carl was bit. Once they confirm Carl was shot, not bit, the Hershel Emergency medical team goes into action.

Back in the woods, Team Daryl is leading the rest of the group on their continued search for Sophia. They heard the shot in the distance that hit Carl, but have no idea what actually happened – yet.

Back at Hershel’s house, we see Carl struggling, screaming as Hershel removes the bullet fragments. At least until he passes out from the pain. Lucky for Carl, him and his father have the same blood type.

How To Save Carl

Hershel has stabilized Carl, but he needs to open his belly to stop a bleeder. The local hospital burnt down, but FEMA opened a shelter at the local high school and there are medical supplies there. Rick can’t leave, he has to be there to give Carl blood. This leaves the medical supply mission up to Shane and Otis, while Maggie goes to get Lori, on a f*cking horse!!!

Maggie’s Ride

Back at Hershel’s farm, Rick and Hershel are having a heart to heart, at least until Maggie returns with Lori and she’s faced with seeing her son on the brink of death, pale and unresponsive from his wounds.

We then get an awesome back and forth between Lori and Hershel as he tells her he’s a vet, and not a combat vet, a vet as in a veterinarian.

The High School

Meanwhile Shane and Otis have reached the FEMA site at the local high school, and things do not look so great. There are a lot of Zombies about.

Zombie Hordes At The High School

With so many Zombies about, Shane is forced to wait until nightfall when he can use road flares liberated from one of the cop cars to create a distraction to get the Zombies away from the FEMA trailer.

Flares To Distract The Walkers

The distraction gives Shane and Otis the time they need to collect the medical supplies, but the horde is hot on their trail as they leave the trailer. This is one of the reasons that The Walking Dead is so awesome, the Zombie hordes are just so well done:

The Horde Hot On Shane’s Heels

With hordes coming at them from every side, Shane and Otis are forced to take shelter inside the school, at least as long as the gate will hold.

Shane And Otis Are Cornered

Bloodletting Scoring

Bloodletting was another episode of The Walking Dead that kept me glued to the screen. It scored a 91/100, and is Worth Your Time. What cost it 9 points? Mostly very minor things. The first is that a lot of time bullet fragments are left in patients unless they are causing issues. So while the surgery is still necessary for the bleeder, going after the fragments is just asking for trouble. The other minor thing is the Zombies are heavy in the last few minutes, but you can never have enough Zombie kills, and there was really just one good kill when Daryl kills the Zombie that was menacing Andrea before Maggie shows up on her stead to save her.

SeasonEpisodeEpisode NameScore
11Days Gone Bye100
12Guts100
13Tell It To The Frogs95
14Vatos94
15Wildfire95
16TS-1999
21What Lies Ahead95
22Bloodletting91
23Save The Last One83
24Cherokee Rose94
25Chupacabra97
26Secrets85
27Pretty Much Dead Already100
28Nebraska88
29Triggerfinger76
210Miles Out90
211Judge, Jury, Executioner70
212Better Angels75
213Beside the Dying Fire100

The Walking Dead, Season 2, Episode 1

What Lies Ahead kicks off Season 2 for The Walking Dead.

Rick hasn’t forgotten about his promise to Morgan, and before they flee Atlanta, Rick is talking into his walkie, trying to let Morgan know that the CDC in Atlanta was a dead end, they are trying to move on to Fort Benning.

Path to Fort Benning

If there weren’t Zombies and abandoned cars, that is just a two hour drive, it’s even walkable at just under forty hours, even if you were only going to hike eight hours a day for a week. If you pushed yourself this could easily be done in just three days. But of course during the Zombie Apocalypse, nothing is going to be easy.

Traffic

Spoilers Below

Team Rick hasn’t made it far when they run into a massive traffic snarl, which is made worse when the RV radiator blows, bringing the survivors convoy to a complete halt.

With little option, the group spreads out to scavenge. They need gas, water, supplies, and of course a radiator hose. The survivors are scavenging when Rick sees a walker in the distance.

Target Aquired

And then the horde that is rapidly approaching.

The scavengers do their best to hide under cars and get out of site but T-Dog cuts hi arm pretty badly and everyone else is freaking out as the horde filters between the cars they are hiding under. Andrea gets stuck in the RV, trying to put together her pistol as a walker stumbles around inside the cabin.

We then get two awesome Zombie Kills in rapid succession. The first is Daryl saving T-Dog with a nice stealth kill:

Stealth Kill

Followed up very quickly by Andrea also discovering what an awesome tool a screwdriver is to kill the Undead. Its perfect for eye socket to brain damage.

Andrea in Action

Andrea of course isn’t quite as calm and composed as Daryl is, but she gets the job done.

Sophia Goes Missing

Outside the group thinks they’ve survived, but just when they were about to start coming out from under the cars Sophia is chased out from under her car and flees into the woods. Rick follows her and is able to find her, but there are walkers everywhere. He stashes her in a hole in the bank of a stream and leads the group of walkers away from here, trying to save her.

When Rick loops back after losing the horde, Sophia isn’t there. Team Rick spreads out in the woods, searching for Sophia.

As Daryl tracks Sophia and Rick follows, we get introduced to the first of many mistakes Carl will make when he decides to scavenge a bag of edged weapons without any backup.

Out in the wood Rick & Daryl take down a walker and when Rick finds what looks like skin under its nails, they have no choice but to gut it to see if its got Sophia in its guts.

Thankfully the walker only has some woodchuck in her belly.

When Rick and Daryl come back as night is falling Carol is heartbroken. Her little girl is out in the woods, in the dark.

The next morning the survivors distribute the edged weapons Carl scavenged and head out to search for Sophia again. Dale is worried about Andrea having a firearm, and Shane agrees that they should restrict who has firearms to help save everyone. Andrea wanted to die back at the CDC, and only came out because she didn’t want Dale’s blood on her hands – and she let’s him know she’s not happy about it.

Out in the woods the searchers discover a tent, and there is a brief moment of hope that Sophia may have found it and spent the night, but when Daryl goes to search the only thing inside is a suicide.

The team is still in the woods when they hear bells ringing in the distance and head for the sound. Could Sophia of found a church?

T-Dog & Dale

As the searchers march for the church T-Dog and Dale have a wonderful conversation. Dale already fixed the RV’s radiator, but didn’t tell anyone because he doesn’t want to give the group a reason to stop searching for Sophia too soon, or as he puts it, to weigh the benefits of the many against the one. Jeffrey DeMunn, who plays Dale, is just a phenomenal actor.

After the searchers clear the church Shane and Lori argue outside. Shane’s planning on running, and he’s not willing to talk to Rick. He pretty much leaves it up to Lori to tell Rick whatever she wants.

Rick takes a moment alone inside the church to beg a higher power to give him a sign. He feels responsible for Sophia being lost, and he’s struggling with guilt. He feels responsible.

Rick, Shane, and Carl end up out in the woods and come upon a deer. There is a magical moment as Carl walks up to the wild creature, and then a shot comes out of nowhere, taking down the deer and hitting Carl with a through and through shot.

What Lies Ahead ends with Carl hitting the ground, a gunshot wound to his chest. Now we have to wait until next week to see if he survives!

What Lies Ahead Scoring

What Lies Ahead scored a 95/100, making it Worth Your Time. The episode starts out strong and ends strong. There was a small lull in the 3rd quarter that cost it just a few points.

Carl’s Questionable Decisions

SeasonEpisodeEpisode NameScore
11Days Gone Bye100
12Guts100
13Tell It To The Frogs95
14Vatos94
15Wildfire95
16TS-1999
21What Lies Ahead95
22Bloodletting91
23Save The Last One83
24Cherokee Rose94
25Chupacabra97
26Secrets85
27Pretty Much Dead Already100
28Nebraska88
29Triggerfinger76
210Miles Out90
211Judge, Jury, Executioner70
212Better Angels75
213Beside the Dying Fire100

Z Nation, Season 2, Episode 15

All Good Things Must Come to an End is the season finale, so I guess its aptly named. The episode starts with Citizen Z, almost out of batteries, burning papers for warmth. He desperately tries to warn Addy, and Team Murphy to abort the mission. Whoever was tracking Murphy through Camp Northern Lights knows exactly where he is.

Citizen Z Trying To Call Off The Murphy Drop Off

We then cut back to the diner. The old woman is feeding Warren tea while Vasquez looks around. Something is tickling his suspicion, but not enough to keep him from letting Warren call in the rest of the team.

Bounty

Team Murphy settles in for some tea just as a group of Bounty Hunters shows up. They have a “Murphy” to hand in for the bounty.

Bounty Hunters

The leader of the Bounty Hunters talks to Warren. One of the others finds cross dressing Murphy attractive. This leads to Team Murphy’s cover being blown.

Zombie Mmic

The lead Bounty Hunter figures out Murphy has some tie to their fake Murphy, which results in a little shootout. Team Murphy takes out the Bounty Hunters but 10K was hit in the process. As Doc and Addy work on 10K, Auntie goes outside with Murphy and Warren. Warren puts a flare up, signaling for Dr. Merch and the Mount Wilson CDC lab. Dr. Merch apparently has a submarine.

Mount Wilson CDC Lab Submarine

While Team Murphy tries to make sense of what is happening Citizen Z puts his pooch on a sled and begins to pull. I think he’s got that reversed, but I’m guessing poochy is hurt.

Dr. Merch

Back at the diner, the military has shown up, and brought Dr. Merch with them. She tries to verify it’s Murphy, but can’t remember until Murphy jobs her memory a bit about their last encounter.

Is That Murphy?

The military only has room to take Murphy and 10K back to the sub, which leads to heartfelt goodbyes. The team has been through a lot together.

Murphy and 10K have just left when La Reina and her Zeros show up. They want revenge on Warren for her betrayal, and to collect Murphy.

Zero Ambush

Things do not look good for the team, they are pinned down and outgunned. How did La Reina find them? She’s got Dr Kurian’s head in a box, and apparently he’s connected enough with Murphy to act as a compass. Good thing for the remnants of Team Murphy that Auntie has her MAC-10 handy. Aunti lays down some cover fire so they can flee into the diner.

Lucky for the team, Auntie has a stash of weapons to help even things up a little.

On the sub the medical staff agree to treat 10K and get him back to the mainland. Meanwhile Murphy learns about Zona, and why the people on the sub are so interested in him. The soldiers are infected, and they look like they are starting to turn.

Infected Submariners

The Vaccine

As Dr. Merch is taking blood from Murphy we find out that all the Zona staff were infected with an early version of the vaccine. Unfortunately its wearing off, and all those people are starting to turn. It doesn’t take Murphy long to figure out he’s not interested in being Zona’s blood supply.

Back at the diner La Reina tries to bargain, telling the team they just want Murphy. La Reina will do anything to get to Murphy. Even sacrifice the front ranks of her soldiers to create walking Z shields.

Auntie gets hit and turns, then gets an axe to the skull from outside while she tries to eat Doc. As the two sides spray lead at each other Addy, and the creepy masked Zero end up going mano a mano, breaking the Z-Whacker in the process!!!

Z-Whacker Breaks

This leads to La Reina and Warren going toe to toe as well. It looks like Warren is about to lose when Escorpion shows up and puts a stake through La Reina. Only he’s not Escorpion any longer, he’s Hector. How did he survive? The last time we saw him Vasquez pushed him into a basement full of Z’s.

Vasquez

Hector tells Vasquez he’s not Escorpion anymore. He also understands if Vasquez wants to kill him. He is sorry, but he’s not the same man anymore. In the end Vesquez couldn’t do it. For Vasquez it’s the end of the road, they finished their mission. Warren, Doc and Addy end up rolling out with Hector, heading for the beach to pick up 10K.

Back on the sub, 10K wakes up to distant alarms before we cut to Warren and team at the ocean’s edge. What they see doesn’t look good, the sub is burning.

Sub On Fire

A moment later they see a boat heading away from the sub, and they can clearly see Murphy, but no 10K. When we get a close up of the boat its clear that Murphy is in control, he’s bitten everyone on his ride.

All Good Things Must Come to an End, ends on a cliffhanger on multiple fronts.

Where is 10K?

Who are the Chinese soldiers that swarm Warren and team? Do they mean Team Warren harm?

Is Citizen Z going to survive his deep freeze?

Frozen 10K

And what is going to happen to Murphy’s daughter Lucy?

All Good Things Must Come to an End Scoring

So many things are going on in the last few minutes of this season ender, but it was really well done and kept me on the edge of my seat the whole time, which is why All Good Things Must Come to an End scored a 94/100 and is Worth Your Time.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

Z Nation, Season 2, Episode 14

Day 1 tells the origin stories of our main characters, and does a kick *ss job of doing it.

The story starts with Citizen Z, in federal custody, about to go on trial for hacking when a man from the NSA comes with one last offer. We drop the charges if you work for us, while passing Citizen Z a very odd note…

Citizen Z Learns The Worlds Fate Before It Started

While Citizen is facing a hacker at Camp Northern Light, the Rest of Team Murphy has made it to the California border, and there isn’t much there. With all our survivors walking across a barren, destroyed landscape, there is plenty of time for each of them to remember where they were when the biting started.

Warren was in Trenton NJ when she encounters her first Z.

Warren’s First Z

It doesn’t take long for Warren to encounter Z’s two, three, and so on. Lucky for her she had a .45 on her hip and instinctively went for headshots as her army buddies come stumbling in.

Warren Takes Headshots

Doc

Next we get to see what Doc was going when the Zombie Apocalypse started, and I have to say, his story was one of my favorites. Doc was a drug and alcohol counselor, and I love his story.

The Drug & Alcohol Counselor

Doc is who I aspire to be. Fun, upbeat, and yet when push comes to shove, just fine with doing the shoving, and then hugging it out afterwards. After Doc helps the therapist next to him, he comes back and encounters his first Z, eating his patient.

Doc’s First Z

One of the things I love about Doc walking in on Zombie Lunchtime is how quickly he assesses the situation. He says he didn’t mean to intrude, but his eyebrows are already furrowed, going through the options before he settles on “It’s a damn Zombie.”

Sadly for Doc, his five years of sobriety prior to the Z are about to end, because when people starting eating people, a few drugs are in order.

Citizen Z

We cut back to Citizen Z next as he figures out what his hacker has been after. Someone hacked Camp Northern Light so they could keep track on the world’s most valuable asset…Murphy.

We then cut to Addy watching ice hockey and get a blast from the past as we learn how she and Mack ended up as survival partners. She’s watching the game when Mack and another skater get into a fist fight that is rapidly interrupted by an angry hobo zombie. If you look carefully in the shot below you can see just over the skaters right shoulder.

Addy’s First Z

Addy ends up saving Mack before they flee the stadium together. This was a fun segment, but it was tough seeing Mack again. I did enjoy the Addy and Mack segment though.

As 10K is watching the birds overhead its his turn to remember where he was when it started. Of all the backstories, 10K’s makes him look the youngest. He’s out fishing when he stumbles upon a game warden with a few arrows stuck in her.

10K’s First Z

Lucky for 10K his father is there to pick off a few of the horde.

The next flashback is just as heartbreaking as Addy’s. Vasquez is at the funeral parlor for his wife and daughter when the outbreak hits.

Vasquez’s First Z

Sadly for Vasquez, after he takes care of the mortuary attendant, he has to face his turned wife as she breaks out of her casket.

Vasquez Facing His Family

The final flashback belongs to Murphy. He’s in prison, playing cards in the yard when the outbreak hits. It feels so wrong to see Murphy without blue skin!!!

Murphy In Prison

The card game doesn’t last long. Two inmates get into a fight and after one stabs the other a few times, Murphy gets introduced to what is about to become his life as the stabbee quickly turns…

Murphy’s First Z

Murphy survives, but as he flees the yard, he is true to his “Murphy First” policy, locking the door behind him.

The writer’s have done an amazing job making Murphy a complete d*ck, but yet he’s likable. It’s one of those things about Z Nation that is just so well done. Murphy is a horrible person in many ways, but he also has moments of good that shine through. I guess that appeals to all of us for obvious reasons.

Murphy’s scene ends with him telling Warren he doesn’t want to keep going. He’s scared and is afraid it will hurt. Warren tells him she’s not going to lie, It might hurt, but it’s what has to happen.

We then cut to Citizen Z coming to the realization that someone has been using him to track Murphy the whole time, and he shuts down the servers that are left, trying to protect people he’s never met, but has a deep connection to.

Day 1  ends with Team Murphy reaching the west coast. They’ve reached the ocean, and are just a few steps away from the meeting place where the CDC is supposed to pick them up and help make a vaccine from Murphy’s blood.

Instead of finding a CDC lab Team Murphy finds themselves at a diner, or a Greasy Spoon as Murphy says. Warren and Vasquez go in to check it out only to find an older woman behind the counter, ready to offer tea while she keeps a MAC-10 just out of sight.

Day 1 Scoring

Day 1 was just a masterpiece in flashbacks and scored a 90/100, making it Worth Your Time.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

Z Nation, Season 2, Episode 13

Adiós, Muchachos picks up pretty much where Party with the Zeros left off. Vasquez is about to get a bullet before Dr. Kurian is instructed to test his serum. Only, La Reina makes Dr. Kurian stop and test it on himself instead.

Vasquez on the verge of being a zombie serum test subject.

Why? I don’t really know, but it does save Vasquez for the short term as La Reina grows excited as Dr. Kurian survives getting bitten by a Zombie in a box.

Zombie In A Box

With proof in the biting that Dr. Kurian didn’t turn, La Reina has her inner circle and multiple other Zeros injected with the serum. Only, its not a Zombie Vaccine, its just enough of Murphy’s blood to turn the humans so he can control them.

What could go wrong?

Murphy at least had the good grace not to let his core team of companions get injected, which is a good thing, because as the serum takes hold, those injected aren’t just susceptible to Murphy’s mind control, but they slowly turn and appear to hunger for a bit of Murphy directly.

Murphy Snacks

With the Zeros turning on Murphy the team rescues Vasquez before fleeing the compound by releasing the horde of Undead the Zeros keep for composting. Once free of the lower levels Vasquez finally gets what he came for, revenge on the Escorpion for killing his wife and daughter.

Team Murphy then raid the Zeros garage and head out in an assortment of new wheels.

New Wheels

Adiós, Muchachos Scoring

Adiós, Muchachos scored a 69/100 putting it in Save For A Rainy Day territory. There is a lot of drama and politics, but not so much action. Still, it was a fun episode.

Fight me if you disagree…

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

Z Nation, Season 2, Episode 12

Party with the Zeros is the first of a two part story.

The episode has a strong start. There is a nice zombie fight scene that lasts a few minutes. Including a very nice “doorway clearing”.

That is then followed by a nice run and gun sequence. The run and gun sequence eventually leads to Team Murphy being saved by the Zeros.

I would describe Party with the Zeros as a set up to the 2nd part. After the initial action, the episode becomes a story about Vasquez. We learn why he wants revenge against the Zeros so badly. They killed his family. Meanwhile Murphy is forced to “work” with the Dr. Walter Kurian, aka, Dr. Death. Dr. Kurian is apparently stringing along the leaders of the Zeros, promising a cure.

While in the heart of the Zeros headquarters Vasquez tries to kill Hector Alvarez, aka “Escorpion” for what he did to his wife, but Warren stops him, gaining the trust of the Zeros.

The episode ends with Vasquez about to get a bullet in the brain.

Party with the Zeros Scoring

I’m giving Party with the Zeros a 64 as after the initial action it slows down and set up the cliffhanger ending, putting it in Rainy Day territory.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

See how all Zombie Series rank!

Z Nation, Season 2, Episode 11, Corporate

Corporate Retreat has one of the most awesome opening scenes ever. This is just a kick *ss few moments of Zombie Violence. I loved the segment where 10K covers Doc and a through and through shot bounces off Doc’s necklace to kill another zombie.

10K kicking some serious *ss

Outside the smoke is thick and so are the Z’s. Once Team Murphy makes it to the hotel they find themselves in the midst of a work retreat. The survivors left in the hotel were there for a conference. They’ve been stuck in the hotel with a self help corporate guru since the Zombie Apocalypse started.

Team Murphy

Shortly after Team Murphy has joined the survivors in the hotel there is a shooting. Murphy and another hotel guest have been shot. To make things worse, the bullet went through Murphy. This means the wounded hotel guest is now on the same path as Cassandra.

This leads to a crazy “trust circle” scene. The hotel guests and Team Murphy pass along a didgeridoo to decide who gets to talk.

After the initial “trust circle” kicks out one of the hotel guests to face the Z’s in the smoke, Doc explains how he’s been feeding the wounded man Murphy’s blood. You have to love Doc.

As Warren discusses the situation with the Corporate Retreat Leader they wander down to the kitchen to find that there is a Z in the deep freezer.

Surprise Freezer Zombie

Know what happens when Z’s are around? People get bit, and then you have more Z’s. Good thing 10K and Vasquez are both good shots. Otherwise the Corporate Retreat Guests may have lost more than they did.

Shots

Shots are heard close by and the team rushes in to find that Doc has been shot at while he cared for Murphy. The stash of food was stolen.

The team splits up to search the hotel. This leads to Addy and one of the female guests, Dana, being alone together. The woman seems to know something about what’s going on. She’s anxious and begs Addy to take her with her when they leave. As the two are hiding, Warren and Vasquez come in and clear the room.

Closet Time WIth Addy

As Dana and Addy spill out of the closet I love Warren’s “Everything all right?” comment. There is just something about the drawl that says so much more than the words.

The moment is then shattered as whoever stole the food makes some noise. All the attention gets drawn back to the main lobby. Vasquez and Warren charge in and find themselves face to face with the Corporate Retreat Leader. He asks them if they caught the thief?

Yes, I thought his sudden appearance was suspicious as well.

As the survivors sit in lobby, trying to make sense of everything that’s happening we get a moment where Addy and Dana are looking at each other across the room. Clearly they have a connection.

Glory Hole

Out in the lobby the situation isn’t so good. The horde seems attracted to the hotel, and some of them are starting to break through. This leads to a wonderful Glory Hole kill.

Glory Hole Kill

Lots of bad things happen after that. The Z’s already trapped in the hotel break free of their quarantine wing. Then the glass in the lobby shatters. Everyone flees into the kitchen where Doc is performing medical experiments with his two patients. The stress and anxiety turns the survivors into a bickering mass of name calling until Warren puts her foot down.

It’s time to find out who the killer is.

Doc has been giving the wounded hotel guest Murphy blood, all so he can ask the now Zombie Guest who shot him. It wasn’t the Corporate Retreat Leader after all, but Dana’s hotel beau instead, who wants Dana to leave with them. The look on Addy’s face is shock and pain. At least Dana had the good grace to say she never wanted anyone to get hurt. Well Dana, Addy got hurt! (And some people where shot and killed, but Addy got hurt!!!)

Revenge is taken however as the Zombie Guest takes Doc’s gun and kills the grocery thief, then gets shot in return.

Wrap Up

This is just about when Murphy wakes up from his concussion and the story quickly wrap up. With Murphy awake the zombies are released from whatever was pulling them to the hotel, and Ziggy ends up back at the door, covered in gore. They thought he was the killer originally and exiled him, but he did just fine with his hammer.

Iggy Returns

The Corporate Retreat Leader pays for his decision by getting his head crushed with his talking stick. Good for you Iggy!

Corporate Retreat ends with a little bit of a heartache.

Addy and Dana Say Goodbye

There is clearly longing here for Addy, but she doesn’t really trust Dana for good reason, but still, you can’t just force a feeling to stop. They say their goodbyes, and they both hope they get to see each other again. Sadly, there was no kiss. Come on, be brave, show a peck on the lips or a hug, right? Then Addy climbs into the van to find all eyes on her.

Corporate Retreat Scoring

Corporate Retreat scored an 85/100. It opened with some solid action and then kept the pace and mystery up throughout, making it Worth Your Time.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

Z Nation, Season 2, Episode 10

We Were Nowhere Near the Grand Canyon finds the team cruising along the highway in Nevada when Citizen Z makes contact.

Citizen Z: “Well people. If we weren’t already in an apocalypse, this would be a damn obvious sign. What do you call something worse than an apocalypse? Because this is it. Whatever it is. Swarm. Horde. Zunami. There is no end in sight.”

Zunami

Unfortunately for Team Murphy, their RV breaks down, leaving them searching for help or a replacement. Doc and 10K end up being taken captive by Native Americans while Murphy, Warren, and Vasquez end up at a Native American casino.

While the team works through their issues with Native American hosts, trying to get them to believe a massive horde is coming, Citizen Z is dealing with one of the remaining fast zombies at Camp Northern Light. This leads to what for me was clearly the Best Zombie Kill of the episode.

After asking Warren for help to use a rocket, Citizen Z makes an epic kill with an anti tank weapon. And yes, the battery unit was down his pants so he could warm it up enough to make the shot.

Anti Tank Zombie Shot

Things are looking pretty grim for Team Murphy and their new Native Americans friends (after a rough start). There is a massive Zunami coming, and it is going to swarm everything in its path.

The episode ends with Warren telling Murphy he’s going to have to pick a world to live in, and to remember that the humans are trying to save him, while the zombies are trying to eat him.

Thankfully Doc is a genius and looking at a cave paining of buffalo and it reminds him of how the Native Americans hunted in ages past.

We Were Nowhere Near the Grand Canyon Scoring

We Were Nowhere Near the Grand Canyon becomes a staple comment in future episodes across multiple seasons and it was a fun episode that scored a 72/100.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70

Z Nation, Season 2, Episode 9

Rozwell takes place in Roswell New Mexico, the home of the Roswell UFO incident in the summer of 1947. Some things never change.

Rozwell starts with a bang. A pretty young lady is being chased by a zombie until she’s saved by a mysterious flying object we don’t quite see, but we do see its capabilities. The flying object takes care of the Zombie while leaving the young lady unharmed.

UFO Taking Out A Zombie

Team Murphy isn’t far off and they have there own experience with the UFO before it disappears in a flash. A little ways down the road Team Murphy finds a diner full of survivors who are UFO believers. Hard core believers. Our blond friend from the first few moments of Rozwell is their leader, and after a bit of discussion and prompting from 10K, she agrees to take Team Murphy to the nearby military based.

On the way to the base the team sees the remnants of Zombies, as well as the “Triangle Zombie”. Something other than normal is definitely going on.

Triangle Zombie

Once at the base the team is treated to a fun elevator ride as they descend into the secret subterranean military base. The team encounters technology that shouldn’t exist, as well as armored beings that are nearly bullet proof. Nearly, but not quite.

In the end we find out that twisted love is to blame for a lot what is going on in Rozwell. Team Murphy moves on while our blond friend in charge of the UFO worshipers decides to continue her journey, regardless of the truth.

Rozwell Scoring

Rozwell  scored a 69/100, putting it just 1 point away from Worth Your Time territory. The UFO stuff was fun, but I do like me a little more classic Zombie killing as well.

SeasonEpisodeEpisode NameScore
11Puppies and Kittens95
12Fracking Zombies80
13Philly Feast80
14Full Metal Zombie81
15Home Sweet Zombie75
16Resurrection Z81
17Welcome to the Fu-Bar83
18Zunami64
19Die Zombie Die… Again29
110Going Nuclear79
111Sisters Of Mercy82
112Murphy's Law80
113Doctor of the Dead91
21The Murphy90
22White Light81
23Zombie Road90
24Batch 4760
25Zombaby85
26Zombie Baby Daddy86
27Down The Mississippi87
28The Collector63
29Rozwell69
210We Were Nowhere Near the Grand Canyon72
211Corporate Retreat85
212Party with the Zeros64
213Adiós, Muchachos69
214Day 190
215All Good Things Must Come to an End 94
31No Mercy90
32A New Mission77
33Murphy's Miracle80
34Escorpion and the Red Hand70
35Little Red and the Wolfz79
36Doc Flew Over the Cuckoo's Nest73
37Welcome to Murphytown 67
38Election Day80
39Heart of Darkness70
310They Grow Up So Quickly85
311Doc’s Angels70
312The Siege of Murphytown70
313Duel90
314Everybody Dies in the End70