Doc Flew Over the Cuckoo’s Nest opens with Doc wandering around the woods. He’s unable to find Team Warren after taking a potty break. As he looks for his friends he gets bashed over the head by Elvis and wakes up in a straight jacket. Welcome to the Serenity Falls Institution for the Criminally Insane.
Doc or Doctor?
The head nurse wants to make sure Doc is a real Doc. She heard him say his name while complaining out in the woods. After Doc passes the test of diagnosing the other hospital patients, the nurse lets Doc out of his straight jacket so he can help her with another new guest she’s got locked up. The other new guest keeps talking about blue men and a mission to planet Zona.
Doc has found 10K, but 10K doesn’t look like he’s in good shape. He appears to be suffering from Murphy withdrawal? Bad news for 10K, the nurse wants to give him a lobotomy to help calm him down.
When 10K starts to have seizures the nurse wants to do and emergency lobotomy. Doc challenges decision and wants to try meds first. This leads to Doc and Elvis going on a mission into the Zombie controlled area of the hospital to get to the pharmacy.
Pharmacy Mission
Elvis takes out the first Zombie and Doc takes out the second by plugging his shock treatment helmet into a light fixture.
Doc and Elvis just barely make it out of the psyche ward as the nurse is prepping 10K for his lobotomy. When Doc makes it to the surgical suit the nurse is covered in blood.
Lucky for 10K, she was practicing on another patient first. Doc is able to convince the nurse that he’ll take care of 10K. Thanks to Doc’s pharmaceutical skills 10K wakes up, at least long enough to confirm he can communicate again. Afterwards Doc uses his pharmacy knowledge to treat the rest of the patients. The other patients are getting real meds for the first time in ages.
The good vibes don’t last long. When Doc and 10K try to make their escape they are caught. Both of them end up in straight jackets again. Things are about to go very badly for Doc when the lobotomy test subject saves the day.
As Doc leads the surviving patients through the psyche ward to reach the hospital bus, the Zombies at the front of the hospital have made it through the make shift barricade. With a small horde approaching the psyche patients drive away, leaving Doc and 10K behind.
As Doc is trying to move 10K he finds the bite, and realizes exactly what is wrong with 10K.
Doc Flew Over the Cuckoo’s Nest ends with Doc leading 10K to safety as the sun sets. Thankfully 10k is in good hands with Doc.
Doc Flew Over the Cuckoo’s Nest Scoring
Doc Flew Over the Cuckoo’s Nest scored a 73/100. The insane asylum was fun and had some amusing scenes but I tend to like the episodes with a bit more violence in them.
Season | Episode | Episode Name | Score |
---|---|---|---|
1 | 1 | Puppies and Kittens | 95 |
1 | 2 | Fracking Zombies | 80 |
1 | 3 | Philly Feast | 80 |
1 | 4 | Full Metal Zombie | 81 |
1 | 5 | Home Sweet Zombie | 75 |
1 | 6 | Resurrection Z | 81 |
1 | 7 | Welcome to the Fu-Bar | 83 |
1 | 8 | Zunami | 64 |
1 | 9 | Die Zombie Die… Again | 29 |
1 | 10 | Going Nuclear | 79 |
1 | 11 | Sisters Of Mercy | 82 |
1 | 12 | Murphy's Law | 80 |
1 | 13 | Doctor of the Dead | 91 |
2 | 1 | The Murphy | 90 |
2 | 2 | White Light | 81 |
2 | 3 | Zombie Road | 90 |
2 | 4 | Batch 47 | 60 |
2 | 5 | Zombaby | 85 |
2 | 6 | Zombie Baby Daddy | 86 |
2 | 7 | Down The Mississippi | 87 |
2 | 8 | The Collector | 63 |
2 | 9 | Rozwell | 69 |
2 | 10 | We Were Nowhere Near the Grand Canyon | 72 |
2 | 11 | Corporate Retreat | 85 |
2 | 12 | Party with the Zeros | 64 |
2 | 13 | Adiós, Muchachos | 69 |
2 | 14 | Day 1 | 90 |
2 | 15 | All Good Things Must Come to an End | 94 |
3 | 1 | No Mercy | 90 |
3 | 2 | A New Mission | 77 |
3 | 3 | Murphy's Miracle | 80 |
3 | 4 | Escorpion and the Red Hand | 70 |
3 | 5 | Little Red and the Wolfz | 79 |
3 | 6 | Doc Flew Over the Cuckoo's Nest | 73 |
3 | 7 | Welcome to Murphytown | 67 |
3 | 8 | Election Day | 80 |
3 | 9 | Heart of Darkness | 70 |
3 | 10 | They Grow Up So Quickly | 85 |
3 | 11 | Doc’s Angels | 70 |
3 | 12 | The Siege of Murphytown | 70 |
3 | 13 | Duel | 90 |
3 | 14 | Everybody Dies in the End | 70 |